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GameXML

GameXML is a collection of XML specifications which describe and script computer simulation engines. Developed by the XML Game Consortium (XGC), it is an on-going project to create a reusable, standards-based architecture that can be applied toward computer games and simulations.

February 1, 2005

We have posted XML and XSD (MORPH) translations of SEDRIS on SourceForge.

December 15, 2004

We have created a SourceForge group for the collaboration on GameXML.

June 22, 2004

Magnetar Games has adopted X3D as a high level specification for GameXML which can be expressed using MORPH. X3D is the successor to the Virtual Reality Markup Language (VRML) and provides a mechanism for declarative scenario representation using XML. X3D is an standard promoted by the Web3D organization and XGC intends to work closely with that organization in developing and promoting its game specifications.

August 18, 2003

MORPH 0.9 has been posted.

March 19, 2003

MORPH 0.8 has been posted.

February 26, 2003

MORPH has been updated to version 0.7. There are a number of improvements, including documentation and a scripting model. Feel free to use the forum for feedback and comments. See the revision history within the specification document for a full list of what has changed.

February 4, 2003

Please direct all comments about GameXML to our Discussion Forum.

January 26, 2003

MORPH 0.6 has been posted.

January 24, 2003

GameXML.org has been given a new look, and an additional MORPH Syntax section!

January 15, 2003

An updated draft of the MORPH specification 0.5 has been posted.



MORPH
Check out the MORPH Syntax section for an overview of a MORPH-DSL!


SourceForge


X3D


SEDRIS